SOCCER
If an event is postponed or interrupted and is not resumed within 48 hours of the start time, the odd will be considered VOID (unless otherwise specified in the relevant sporting regulations).
If the event, during its progress, is suspended and/or postponed (e.g. a football match suspended on the result 2-1) we proceed to the normal settlement of the bets whose result has already occured on the field and, if it's winning, to the payment of the same.
Example: if the match is suspended with a score of 2-1 at the end of the first half,
the outcomes will be paid as winners: goal (in goal/no goal), Over 0.5-1.5-2.5, score 1 (1X2 1st Half Outcome bet), etc.
Bets with No goal outcomes ('Goal/No goal' bet), Under 0.5-1.5-2.5, X sign and 2 sign (1st Half Outcome 1X2 bet), etc. will be losers.
All other types of bets, however, will be refunded (odds =1).
Unless otherwise specified, all bets are valid only within 90 minutes (plus any injury time) of regular time.
In case of a match decreed with "Victory by default" (3-0 or 0-3) before the regular start of the same, all bets will be considered canceled (VOID).
If a match is duly concluded on the field and subsequently, by decision of the Sports Judge or other Bodies, the "Victory by default" (3-0 or 0-3) is decided, all outcomes will be duly reported as it will be considered the outcome on the field.
For all types of markets that have a time interval within the possible selectable outcome or in the description of the same, it must be considered that:
- interval 1 - 15 = from minute 0:00 to minute 14:59 of the match
- interval 16 - 30 = from minute 15:00 to minute 29:59 of the match
- interval 6 - 11 = from minute 5:00 to minute 10:59 of the match etc.
in summary:
- minute 1 = from 0.00 to 0.59
- minute 2 = from 1.00 to 1.59
- minute 3 = from 2.00 to 2.59 etc.
The 45th and 90th minutes include any injury time of the first and second half respectively.
The reference minutes for goals will be those indicated on the official website of the competition
VAR
You have to predict whether, in the reference match, the VAR ("Video Assistant Referee") will be consulted (Yes) or not (No) by the race director. For consultation it is understood that the race director will personally review the action on the fieldside monitor ("on field review"); for the purpose of the bet, the use of the Var through the headset device ("silent check") is not considered; the bet is considered lost in the case of "silent check"
FULL TIME
1.1 - All match markets are based on the result at the end of the 90 minutes regular time; this includes any added injury time or various stoppage time, but does not include any extra time (such as, or like, golden goal) and penalties.
1.2 - If the referee properly blows the end for match before the 90 expected minutes of play have been actually spent, this final result will be considered valid for all intents. This rule does not apply to matches played on two 40-minute halves, or if a communication that should have been made by the bookmaker is still missing: in these cases, these bets will be void.
1.3 - For any unplayed, postponed or unfinished match resumed or played within the 48 hours following that match itself, every bet previously accepted will stay the same. For any unplayed, postponed or unfinished match not resumed or played within the 48 hours following that match itself, every markets will be set as void.
1.4.1 - User must predict which team will win the match:
1 - Home team wins the match;
X - The match ends in a draw;
2 - Away team wins the match.
HALF TIME
1.4.2 - User must predict which team will win the first-half:
1 - Home team wins the first-half;
X - The first-half ends in a draw;
2 - Away team wins the first-half.
SECOND HALF
1.4.3 - User must predict which team will win the second-half:
1 - Home team wins the second-half;
X - The second-half ends in a draw;
2 - Away team wins the second-half.
10MIN RESULT
1.4.4 - User must predict which team will take the lead inthe first 10 minutes of the match:
1 - Home team take the lead in the first 10 minutes of the match;
X - The first ten minutes end in a draw;
2 - Away team take the lead in the first 10 minutes of the match.
DOUBLE CHANCE
1.5.1 - User must predict which team will win or draw the match, choosing two differents outcomes in a single odd:
1X - Home team wins the match, or it ends in a draw;
12 - Home or away team wins the match indifferently;
X2 - Away team wins the match, or it ends in a draw.
DOUBLE CHANCE FIRST HALF
1.5.2 - User must predict which team will win or draw the first-half, choosing two differents outcomes in a single odd:
1X - Home team wins the first-half, or it ends in a draw;
12 - Home or away team wins the first-half indifferently;
X2 - Home team wins the first-half, or it ends in a draw.
DOUBLE CHANCE SECOND HALF
1.5.3 - User must predict which team will win or draw the second-half, choosing two differents outcomes in a single odd:
1X - Home team wins the second-half, or it ends in a draw;
12 - Home or away team wins the second-half indifferently;
X2 - Home team wins the second-half, or it ends in a draw.
HANDICAP
1.7.1 - User must predict which team will win the match, knowing that the result of a bet with handicap is obtained by adding the handicap to the final result. In order to understand the full meaning, the advantage is given by numbers written in parentheses: for example, (0:1) indicates that away team has a goal in advantage, while (1:0) indicates that home team has a goal in advantage, and so on. To calculate the handicap result, possible golden goals or penalties will not be considered:
H1(0:1) - Home team wins the match with a difference of 2 or more goals:
HX(0:1) - Home team wins the match with an exactly difference of 1 goal,;
H2(0:1) - Away team wins the match, or it ends in a draw.
H1(0:2) - Home team wins the match with a difference of 3 or more goals:
HX(0:2) - Home team wins the match with an exactly difference of 2 goals;
H2(0:2) - Home team wins the match with an exactly difference of 1 goal, or the away team wins the match, or it ends in a draw;
H1(0:3) - Home team wins the match with a difference of 4 or more goals;
HX(0:3) - Home team wins the match with an exactly difference of 3 goals;
H2(0:3) - Home team wins the match with a difference of 2 or less goals, or the away team wins the match, or it ends in a draw;
H1(1:0) - Home team wins the match, or it ends in a draw;
HX(1:0) - Home team wins the match with an exactly difference of 1 goal;
H2(1:0) - Away team wins the match with a difference of 2 or more goals;
H1(2:0) - Home team wins the match, or the away team wins the match with an exactly difference of 1 goal, or it ends in a draw;
HX(2:0) - Away team wins the match with an exactly difference of 2 goals;
H2(2:0) - Away team wins the match with a difference of 3 or more goals;
H1(3:0) - Home team wins the match, or the away team wins the match with a difference of 2 or less goals, or it ends in a draw;
HX(3:0) - Away team wins the match with an exactly difference of 3 goals;
H2(3:0) - Away team wins the match with a difference of 4 or more goals.
HANDICAP FIRST-HALF
1.7.2 - User must predict which team will win the first-half, knowing exactly the same rules applied for the full-time handicap:
H1(0:1) - Home team wins the first-half with a difference of 2 or more goals:
HX(0:1) - Home team wins the first-half with an exactly difference of 1 goal,;
H2(0:1) - Away team wins the first-half, or it ends in a draw.
H1(0:2) - Home team wins the first-half with a difference of 3 or more goals:
HX(0:2) - Home team wins the first-half with an exactly difference of 2 goals;
H2(0:2) - Home team wins the first-half with an exactly difference of 1 goal, or the away team wins the first-half or it ends in a draw;
H1(0:3) - Home team wins the first-half with a difference of 4 or more goals;
HX(0:3) - Home team wins the first-half with an exactly difference of 3 goals;
H2(0:3) - Home team wins the first-half with a difference of 2 or less goals, or the away team wins the first-half, or it ends in a draw;
H1(1:0) - Home team wins the first-half, or it ends in a draw;
HX(1:0) - Home team wins the first-half with an exactly difference of 1 goal;
H2(1:0) - Away team wins the first-half with a difference of 2 or more goals;
H1(2:0) - Home team wins the first-half, or the away team wins the first-half with an exactly difference of 1 goal, or it ends in a draw;
HX(2:0) - Away team wins the first-half with an exactly difference of 2 goals;
H2(2:0) - Away team wins the first-half with a difference of 3 or more goals;
H1(3:0) - Home team wins the first-half, or the away team wins the first-half with a difference of 2 or less goals, or it ends in a draw;
HX(3:0) - Away team wins the first-half with an exactly difference of 3 goals;
H2(3:0) - Away team wins the first-half with a difference of 4 or more goals.
HANDICAP SECOND-HALF
1.7.3 - User must predict which team will win the second-half, knowing exactly the same rules applied for the full-time handicap:
H1(0:1) - Home team wins the second-half with a difference of 2 or more goals:
HX(0:1) - Home team wins the second-half with an exactly difference of 1 goal,;
H2(0:1) - Away team wins the second-half, or it ends in a draw.
H1(0:2) - Home team wins the second-half with a difference of 3 or more goals:
HX(0:2) - Home team wins the second-half with an exactly difference of 2 goals;
H2(0:2) - Home team wins the second-half with an exactly difference of 1 goal, or the away team wins the second-half or it ends in a draw;
H1(0:3) - Home team wins the second-half with a difference of 4 or more goals;
HX(0:3) - Home team wins the second-half with an exactly difference of 3 goals;
H2(0:3) - Home team wins the second-half with a difference of 2 or less goals, or the away team wins the second-half, or it ends in a draw;
H1(1:0) - Home team wins the second-half, or it ends in a draw;
HX(1:0) - Home team wins the second-half with an exactly difference of 1 goal;
H2(1:0) - Away team wins the second-half with a difference of 2 or more goals;
H1(2:0) - Home team wins the second-half, or the away team wins the second-half with an exactly difference of 1 goal, or it ends in a draw;
HX(2:0) - Away team wins the second-half with an exactly difference of 2 goals;
H2(2:0) - Away team wins the second-half with a difference of 3 or more goals;
H1(3:0) - Home team wins the second-half, or the away team wins the second-half with a difference of 2 or less goals, or it ends in a draw;
HX(3:0) - Away team wins the second-half with an exactly difference of 3 goals;
H2(3:0) - Away team wins the second-half with a difference of 4 or more goals.
UNDER/OVER
1.8.1 - User must predict whether the total amount of goals scored in the entire match will be higher (over) or lower (under) than the number indicated in parentheses:
UNDER/OVER [0,5]*
Under (0.5) - No goals are scored during the match;
Over (0.5) - 1 or more goals are scored during the match.
* Same rules applies for: U/O 1.5, U/O 2.5, U/O 3.5, U/O 4.5 and U/O 5.5
UNDER/OVER FIRST-HALF
1.8.2 - User must predict whether the total amount of goals scored in the first-half will be higher (over) or lower (under) than the number indicated in parentheses:
UNDER/OVER [0,5]*
Under (0.5) - No goals are scored during the first-half;
Over (0.5) - 1 or more goals are scored during the first-half.
* Same rules applies for: U/O 1.5, U/O 2.5, U/O 3.5, U/O 4.5 and U/O 5.5
UNDER/OVER SECOND HALF
1.8.3 - User must predict whether the total amount of goals scored in the second-half will be higher (over) or lower (under) than the number indicated in parentheses:
UNDER/OVER [0,5]*
Under (0.5) - No goals are scored during the second-half;
Over (0.5) - 1 or more goals are scored during the second-half.
* Same rules applies for: U/O 1.5, U/O 2.5, U/O 3.5, U/O 4.5 and U/O 5.5
UNDER/OVER HOME TEAM
1.8.4 - User must predict whether the total amount of goals scored only by home team in the entire match will be higher (over) or lower (under) than the number indicated in parentheses:
UNDER/OVER [0,5]*
Under (0.5) - No goals are scored by home team during the match;
Over (0.5) - 1 or more goals are scored by home team during the match.
* Same rules applies for: U/O 1.5, U/O 2.5, U/O 3.5, U/O 4.5 and U/O 5.5
UNDER/OVER AWAY TEAM
1.8.5 - User must predict whether the total amount of goals scored only by away team in the entire match will be higher (over) or lower (under) than the number indicated in parentheses:
UNDER/OVER [0,5]*
Under (0.5) - No goals are scored by away team during the match;
Over (0.5) - 1 or more goals are scored by away team during the match.
* Same rules applies for: U/O 1.5, U/O 2.5, U/O 3.5, U/O 4.5 and U/O 5.5
DRAW NO BET
1.9.1 - User must predict which team will take the lead in the match; in case of a draw, this odd will be set to 1 (DNB, Draw No Bet):
DNB1 - Home team wins the match;
DNB2 - Away team wins the match.
DRAW NO BET FIRST-HALF
1.9.2 - User must predict which team will take the lead in the first-half; in case of a draw, this odd will be set to 1 (DNB, Draw No Bet):
DNB1FH - Home team wins the first-half;
DNB2FH - Away team wins the first-half.
DRAW NO BET SECOND-HALF
1.9.3 - User must predict which team will take the lead in the second-half; in case of a draw, this odd will be set to 1 (DNB, Draw No Bet):
DNB1SH - Home team wins the second-half;
DNB2SH - Away team wins the second-half.
HT/FT 1X2
1.10.1 - User must predict which team will win each and every half:
1/1 - Home wins both halves;
X/1 - The first-half ends in a draw, home team wins the match;
2/1 - Away team wins the first-half, home team wins the match;
1/X - Home wins the first-half, but the match ends in a draw;
X/X - The match ends in a draw in both halves;
2/X - Away team wins the first-half, the match ends in a draw;
1/2 - Home team wins the first-half, away team wins the match;
X/2 - The first-half ends in a draw, away team wins the match;
2/2 - Away team wins both halves.
HT/FT (DC)
1.10.2 - User must predict which team will win each and every half, choosing the DC (Double Chance) market in both halves:
1X/1X - Home team wins the first half, or it ends in a draw, and home team also wins the match, or it ends in a draw;
1X/12 - Home team wins the first half, or it ends in a draw, while home or away team wins the match indifferently;
1X/X2 - Home team wins the first half, or it ends in a draw, while the away team wins the match, or it ends in a draw;
12/1X - Home or away team wins the first half indifferently, while home team wins the match, or it ends in a draw;
12/12 - Home or away team wins only the first half, or only the second half, or both halves indifferently;
12/X2 - Home or away team wins the first half indifferently, while away team wins the match, or it ends in a draw;
X2/1X - Away team wins the first half, or it ends in a draw, while home team wins the match, or it ends in a draw;
X2/12 - Away team wins the first half, or it ends in a draw, while home or away team wins the match indifferently;
X2/X2 - Away team wins the first half, or it ends in a draw, and away team also wins the match, or it ends in a draw.
HT/FT 1X2 + DC
1.10.3 - User must predict which team will win each and every half, choosing the 1X2 market for the first-half and the DC (Double Chance) market for the second-half:
1/1X - Home team wins the first-half, and home team wins the match, or it ends in a draw;
1/12 - Home team wins the first-half, while home or away team wins the match indifferently;
1/X2 - Home team wins the first-half, while away team wins the match, or it ends in a draw;
X/1X - The first-half ends in a draw, while home team wins the match, or it ends in a draw;
X/12 - The first-half ends in a draw, while home or away team wins the match indifferently;
X/X2 - The first-half ends in a draw, while away team wins the match, or it ends in a draw;
2/1X - Away team wins the first-half, while home team wins the match, or it ends in a draw;
2/12 - Away team wins the first-half, while home or away team wins the match indifferently;
2/X2 - Away team wins the first-half, and away team wins the match, or it ends in a draw.
HT/FT DC + 1X2
1.10.3 - User must predict which team will win each and every half, choosing the 1X2 market for the second-half and the DC (Double Chance) market for the first-half:
1X/1 - Home team wins the first-half, or it ends in a draw, and home team wins the match;
1X/X - Home team wins the first-half, or it ends in a draw, while the match ends in a draw;
1X/2 - Home team wins the first-half, or it ends in a draw, while away team wins the match;
12/1 - Home or away team wins the first-half indifferently, while home team wins the match;
12/X - Home or away team wins the first-half indifferently, while the match ends in a draw;
12/2 - Home or away team wins the first-half indifferently, while away team wins the match;
X2/1 - Away team wins the first-half, or it ends in a draw, while home team wins the match;
X2/X - Away team wins the first-half, or it ends in a draw, while the match ends in a draw;
X2/2 - Away team wins the first-half, or it ends in a draw, while away team wins the match.
MULTIGOL
1.11.1 - User must predict if the total amount of goals scored in the entire match belongs to some certain ranges:
M1-2 - Between 1 & 2 goals;
M1-3 - Between 1 & 3 goals;
M1-4 - Between 1 & 4 goals;
M1-5 - Between 1 & 5 goals;
M1-6 - Between 1 & 6 goals;
M2-3 - Between 2 & 3 goals;
M2-4 - Between 2 & 4 goals;
M2-5 - Between 2 & 5 goals;
M2-6 - Between 2 & 6 goals;
M3-4 - Between 3 & 4 goals;
M3-5 - Between 3 & 5 goals;
M3-6 - Between 3 & 6 goals;
M4-5 - Between 4 & 5 goals;
M4-6 - Between 4 & 6 goals;
M5-6 - Between 5 & 6 goals;
M7+ - 7 or more goals.
MULTIGOL HOME
1.11.2 - User must predict if the total amount of goals scored by home team in the entire match belongs to some certain ranges:
M1-2 - Between 1 & 2 goals;
M1-3 - Between 1 & 3 goals;
M1-4 - Between 1 & 4 goals;
M2-3 - Between 2 & 3 goals;
M2-4 - Between 2 & 4 goals;
M3-4 - Between 3 & 4 goals;
MULTIGOL AWAY
1.11.3 - User must predict if the total amount of goals scored by away team in the entire match belongs to some certain ranges:
M1-2 - Between 1 & 2 goals;
M1-3 - Between 1 & 3 goals;
M1-4 - Between 1 & 4 goals;
M2-3 - Between 2 & 3 goals;
M2-4 - Between 2 & 4 goals;
M3-4 - Between 3 & 4 goals.
MULTIGOL FIRST-HALF
1.11.4 - User must predict if the total amount of goals scored in the first-half belongs to some certain ranges:
M1-2 - Between 1 & 2 goals;
M1-3 - Between 1 & 3 goals;
M2-3 - Between 2 & 3 goals;
MULTIGOL SECOND-HALF
1.11.5 - User must predict if the total amount of goals scored in the second-half belongs to some certain ranges:
M1-2 - Between 1 & 2 goals;
M1-3 - Between 1 & 3 goals;
M2-3 - Between 2 & 3 goals.
MULTIGOL + 1X2
1.11.6 - User must predict if the total amount of goals scored in the entire match belongs to some certain ranges and which team will win the match, combining both markets in only one odd:
1& 1-2 - Home team wins the match, total goals scored between 1 & 2;
1& 1-3 - Home team wins the match, total goals scored between 1 & 3;
1& 1-4 - Home team wins the match, total goals scored between 1 & 4;
1& 2-3 - Home team wins the match, total goals scored between 2 & 3;
1& 2-4 - Home team wins the match, total goals scored between 2 & 4;
1& 2-5 - Home team wins the match, total goals scored between 2 & 5;
1& 3-4 - Home team wins the match, total goals scored between 3 & 4;
1& 4-5 - Home team wins the match, total goals scored between 4 & 5;
1& 5-6 - Home team wins the match, total goals scored between 5 & 6;
X& 0-2 - The match ends in a draw, total goals scored between 0 & 2;
X& 2-4 - The match ends in a draw, total goals scored between 2 & 4;
X& 4-6 - The match ends in a draw, total goals scored between 4 & 6;
2& 1-2 - Away team wins the match, total goals scored between 1 & 2;
2& 1-3 - Away team wins the match, total goals scored between 1 & 3;
2& 1-4 - Away team wins the match, total goals scored between 1 & 4;
2& 2-3 - Away team wins the match, total goals scored between 2 & 3;
2& 2-4 - Away team wins the match, total goals scored between 2 & 4;
2& 2-5 - Away team wins the match, total goals scored between 2 & 5;
2& 3-4 - Away team wins the match, total goals scored between 3 & 4;
2& 4-5 - Away team wins the match, total goals scored between 4 & 5;
2& 5-6 - Away team wins the match, total goals scored between 5 & 6.
MULTIGOL + DC
1.11.7 - User must predict if the total amount of goals scored in the entire match belongs to some certain ranges and which team will win or draw the match, combining both markets in only one odd:
1X & 1-2 - Home team wins the match, or it ends in a draw, total goals scored between 1 & 2;
12 & 1-2 - Home or away team win the match indifferently, total goals scored between 1 & 2;
X2 & 1-2 - Away team wins the match, or it ends in a draw, total goals scored between 1 & 2;
1X & 2-3 - Home team wins the match, or it ends in a draw, total goals scored between 2 & 3;
12 & 2-3 - Home or away team win the match indifferently, total goals scored between 2 & 3;
X2 & 2-3 - Away team wins the match, or it ends in a draw, total goals scored between 2 & 3;
1X & 3-4 - Home team wins the match, or it ends in a draw, total goals scored between 3 & 4;
12 & 3-4 - Home or away team win the match indifferently, total goals scored between 3 & 4;
X2 & 3-4 - Away team wins the match, or it ends in a draw, total goals scored between 3 & 4.
GG/NG
1.12.1 - User must predict if both teams score at least 1 goal in the match or not.
GG - Both teams score at least 1 goal apiece in the match;
NG - Both teams do not score at all or at least one team does not score in the match.
GG/NG FIRST-HALF
1.12.2 - User must predict if both teams score at least 1 goal in the first-half or not:
GGFT - Both teams score at least 1 goal apiece in the first-half;
NGFT - Both teams do not score at all or at least one team does not score in the first-half.
GG/NG SECOND-HALF
1.12.3 - User must predict if both teams score at least 1 goal in the second-half or not:
GGSH - Both teams score at least 1 goal apiece in the second-half;
NGSH - Both teams do not score at all or at least one team does not score in the second-half.
GG/NG SPECIAL
1.12.4 - User must predict if one or both teams score at least 1 goal in both halves:
GG1H+NG2H - Both teams score at least 1 goal apiece in the first-half, while both teams do not score at all or at least one team does not score in the second-half;
NG1H+GG2H - Both teams do not score at all or at least one team does not score in the first-half, while both teams score at least 1 goal apiece in the second-half;
NG1H+NG2H - Both teams do not score at all or at least one team does not score in both halves;
GG1H+GG2H - Both teams score at least 1 goal apiece in both halves.
GG/NG + UNDER/OVER [X]
1.12.5 - User must predict if both teams score at least 1 goal in the match or not, and whether the total amount of goals scored by both teams in the entire match will be higher (over) or lower (under) than the number indicated in parentheses, combining both markets in only one odd:
GG & Un [2.5] - Both teams score at least 1 goal apiece in the match, and exactly 2 goals are scored during the match;
GG & Ov [2.5] - Both teams score at least 1 goal apiece in the match, and more than 2 goals are scored during the match;
NG & Un [2.5] - Both teams do not score at all or at least one team does not score in the match, and not more than 2 goals are scored during the match;
NG & Ov [2.5] - Both teams do not score at all or at least one team does not score in the match, and more than 2 goals are scored during the match.
GG/NG + ODD/EVEN
1.12.6 - User must predict if both teams score at least 1 goal apiece in the match or not, and if the toal amount of the goal scored will be an odd number or an even number, combining both markets in only one odd:
GG & Even - Both teams score at least 1 goal apiece in the match, the final result is an even number;
GG & Odd - Both teams score at least 1 goal apiece in the match, the final result is an odd number;
NG & Even - Both teams do not score at all or at least one team does not score in the match, the final result is an even number;
NG & Odd - Both teams do not score at all or at least one team does not score in the match, the final result is an odd number.
1X2 + UNDER/OVER [X]
1.13.1 - User must predict which team will win the match, in a combo-way with another odd, in this case predicting also whether the total amount of goals scored by both teams in the entire match will be higher (over) or lower (under) than the number indicated in parentheses:
1&Ov[X] - Home team wins the match, and more than [X] must be scored during the entire match;
X&Ov[X] - The match ends in a draw, and more than [X] must be scored during the entire match;
2&Ov[X] - Away team wins the match, and more than [X] must be scored during the entire match;
1&Un[X] - Home team wins the match, and less than [X] must be scored during the entire match;
X&Un[X] - The match ends in a draw, and less than [X] must be scored during the entire match;
2&Un[X] - Away team wins the match, and less than [X] must be scored during the entire match.
1X2 + GG/NG
1.13.2 - User must predict which team will win the match, in a combo-way with another odd, in this case predicting also if both teams score at least 1 goal apiece in the match or not:
1&GG - Home team wins the match, both teams score at least 1 goal apiece in the match;
X&GG - The match ends in a draw, both teams score at least 1 goal apiece in the match;
2&GG - Away team wins the match, both teams score at least 1 goal apiece in the match;
1&NG - Home team wins the match, away team does not score at all;
X&NG - The match ends in a draw, both teams do not score at all, the final result is 0-0;
2&NG - Away team wins the match, home team does not score at all.
1X2 + ODD/EVEN
1.13.3 - User must predict which team will win the match, in a combo-way with another odd, in this case predicting also if the total amount of goals scored will be an odd number or an even number:
1&Even - Home team wins the match, the final result is an even number;
X&Even - The match ends in a draw, the final result is an even number;
2&Even - Away team wins the match, the final result is an even number;
1&Odd - Home team wins the match, the final result is an odd number;
X&Odd - The match ends in a draw, the final result is an odd number;
2&Odd - Away team wins the match, the final result is an odd number;
DOUBLE CHANCE + GG/NG
1.14.1 - User must predict which team will win or draw the match, using the DC (Double Chance) market in a combo-way with another odd, in this case predicting also if both teams score at least 1 goal apiece in the match or not:
1X&GG - Home team wins, or the match ends in a draw, and both teams score at least 1 goal apiece during the match;
12&GG - Home or away team wins the match indifferently, and both teams score at least 1 goal apiece during the match;
X2&GG - Away team wins, or the match ends in a draw, and both teams score at least 1 goal apiece during the match;
1X&NG - Home team wins, or the match ends in a draw, and both teams do not score at all or at least one team does not score in the match;
12&NG - Home team or away team wins the match indifferently, and at least one team does not score in the match;
X2&NG - Away team wins, or the match ends in a draw, and both teams do not score at all or at least one team does not score in the match.
DOUBLE CHANCE + UNDER/OVER [X]
1.14.2 - User must predict which team will win or draw the match, using the DC (Double Chance) market in a combo-way with another odd, in this case predicting also whether the total amount of goals scored by both teams in the entire match will be higher (over) or lower (under) than the number indicated in parentheses;
1X&Ov[X] - Home team wins, or the match ends in a draw, and more than [X] must be scored during the entire match;
12&Ov[X] - Home or away team wins the match indifferently, and more than [X] must be scored during the entire match;
X2&Ov[X] - Away team wins, or the match ends in draw, and more than [X] must be scored during the entire match;
1X&Un[X] - Home team wins, or the match ends in a draw, and less than [X] must be scored during the entire match;
12&Un[X] - Home or away team wins the match indifferently, and less than [X] must be scored during the entire match;
X2&Un[X] - Away team wins, or the match ends in draw, and less than [X] must be scored during the entire match;
1X2 FIRST-HALF + U/O 1.5 FIRST-HALF
1.15.1 - User must predict which team will win the first-half, in a combo-way with another odd, in this case predicting also whether the total amount of goals scored by both teams in the first-half will be higher (over) or lower (under) than the number indicated in parentheses:
1 1H&+1.5 1H - Home team wins the first-half, and 2 or more goals are scored during the first-half;
X 1H&+1.5 1H - The first-half ends in a draw, and 2 or more goals are scored during the first-half;
2 1H&+1.5 1H - Away team wins the first-half, and 2 or more goals are scored during the first-half;
1 1H&-1.5 1H - Home team wins the first-half, and 2 or less goals are scored during the first-half;
X 1H&-1.5 1H - The first-half ends in a draw, and 2 or less goals are scored during the first-half;
2 1H&-1.5 1H - Away team wins the first-half, and 2 or less goals are scored during the first-half;
1X2 FIRST-HALF + GG/NG FIRST-HALF
1.15.2 - User must predict which team will win the first-half, in a combo-way with another odd, in this case predicting also if both teams score at least 1 goal apiece in the first-half or not:
1 1H&GG 1H - Home team wins the first-half, both teams score at least 1 goal apiece in the first-half;
X 1H&GG 1H - The first-half ends in a draw, both teams score at least 1 goal apiece in the first-half;
2 1H&GG 1H - Away team wins the first-half, both teams score at least 1 goal apiece in the first-half;
1 1H&NG 1H - Home team wins the first-half, away team does not score at all in the first-half;
X 1H&NG 1H - The first-half ends in a draw, both teams do not score at all in the first-half, the result is 0-0;
2 1H&NG 1H - Away team wins the first-half, home team does not score at all in the first-half.
DOUBLE CHANCE FIRST-HALF + GG/NG FIRST-HALF
1.15.3 - User must predict which team will win or draw the first-half, using the DC (Double Chance) market in a combo-way with another odd, in this case predicting also if both teams score at least 1 goal apiece in the first-half or not:
1X 1H&GG 1H - Home team wins the first-half, or it ends in a draw, and both teams score at least 1 goal apiece in the first-half;
12 1H&GG 1H - Home or away team wins the first-half indifferently, and both teams score at least 1 goal apiece in the first-half;
X2 1H&GG 1H - Away team wins the first-half, or it ends in a draw, and both teams score at least 1 goal apiece in the first-half;
1X 1H&NG 1H - Home team wins the first-half, or it ends in a draw, and both teams do not score at all or at least one team does not score in the first-half;
12 1H&NG 1H - Home or away team wins the first-half indifferently, and at least one team does not score in the first-half;
X2 1H&NG 1H - Draw or Away team wins first half and one or both teams not to score during the first half.
DOUBLE CHANCE FIRST HALF + UNDER/OVER [X]
1.15.4 - User must predict which team will win or draw the first-half, using the DC (Double Chance) market in a combo-way with another odd, in this case predicting also whether the total amount of goals scored by both teams in the first-half will be higher (over) or lower (under) than the number indicated in parentheses:
1X&Ov[X] - Home team wins, or the match ends in a draw, and more than [X] must be scored during the first-half;
12&Ov[X] - Home or away team wins the match indifferently, and more than [X] must be scored during the first-half;
X2&Ov[X] - Away team wins, or the match ends in draw, and more than [X] must be scored during the first-half;
1X&Un[X] - Home team wins, or the match ends in a draw, and less than [X] must be scored during the first-half;
12&Un[X] - Home or away team wins the match indifferently, and less than [X] must be scored during the first-half;
X2&Un[X] - Away team wins, or the match ends in draw, and less than [X] must be scored during the first-half;
1X2 SECOND-HALF + U/O 1.5 SECOND-HALF
1.16.1 - User must predict which team will win the second-half, in a combo-way with another odd, in this case predicting also whether the total amount of goals scored by both teams in the second-half will be higher (over) or lower (under) than the number indicated in parentheses:
1 2H&+1.5 2H - Home team wins the second-half, and 2 or more goals are scored during the second-half;
X 2H&+1.5 2H - The second-half ends in a draw, and 2 or more goals are scored during the second-half;
2 2H&+1.5 2H - Away team wins the second-half, and 2 or more goals are scored during the second-half;
1 2H&-1.5 2H - Home team wins the second-half, and 2 or less goals are scored during the second-half;
X 2H&-1.5 2H - The second-half ends in a draw, and 2 or less goals are scored during the second-half;
2 2H&-1.5 2H - Away team wins the second-half, and 2 or less goals are scored during the second-half;
1X2 SECOND-HALF + GG/NG SECOND-HALF
1.16.2 - User must predict which team will win the second-half, in a combo-way with another odd, in this case predicting also if both teams score at least 1 goal apiece in the second-half or not:
1 2H&GG 2H - Home team wins the second-half, both teams score at least 1 goal apiece in the second-half;
X 2H&GG 2H - The second-half ends in a draw, both teams score at least 1 goal apiece in the second-half;
2 2H&GG 2H - Away team wins the second-half, both teams score at least 1 goal apiece in the second-half;
1 2H&NG 2H - Home team wins the second-half, away team does not score at all in the second-half;
X 2H&NG 2H - The second-half ends in a draw, both teams do not score at all in the second-half, the result is 0-0;
2 2H&NG 2H - Away team wins the second-half, home team does not score at all in the second-half.
DOUBLE CHANCE SECOND-HALF + GG/NG SECOND-HALF
1.16.3 - User must predict which team will win or draw the second-half, using the DC (Double Chance) market in a combo-way with another odd, in this case predicting also if both teams score at least 1 goal apiece in the second-half or not:
1X 2H&GG 2H - Home team wins the second-half, or it ends in a draw, and both teams score at least 1 goal apiece in the second-half;
12 2H&GG 2H - Home or away team wins the second-half indifferently, and both teams score at least 1 goal apiece in the second-half;
X2 2H&GG 2H - Away team wins the second-half, or it ends in a draw, and both teams score at least 1 goal apiece in the second-half;
1X 2H&NG 2H - Home team wins the second-half, or it ends in a draw, and both teams do not score at all or at least one team does not score in the second-half;
12 2H&NG 2H - Home or away team wins the second-half indifferently, and at least one team does not score in the second-half;
X2 2H&NG 2H - Draw or Away team wins first half and one or both teams not to score during the first half.
DOUBLE CHANCE SECOND-HALF + UNDER/OVER 1.5 SECOND-HALF
1.16.4 - User must predict which team will win or draw the second-half, using the DC (Double Chance) market in a combo-way with another odd, in this case predicting also whether the total amount of goals scored by both teams in the second-half will be higher (over) or lower (under) than the number indicated in parentheses:
1X&Ov[X] - Home team wins, or the match ends in a draw, and more than [X] must be scored during the second-half;
12&Ov[X] - Home or away team wins the match indifferently, and more than [X] must be scored during the second-half;
X2&Ov[X] - Away team wins, or the match ends in draw, and more than [X] must be scored during the second-half;
1X&Un[X] - Home team wins, or the match ends in a draw, and less than [X] must be scored during the second-half;
12&Un[X] - Home or away team wins the match indifferently, and less than [X] must be scored during the second-half;
X2&Un[X] - Away team wins, or the match ends in draw, and less than [X] must be scored during the second-half;
1X2 + UN/OV 1.5 + GG/NG
1.17.1 - User must predict which team will win the match, in a combo-way with other two different odds, in this case predicting also whether the total amount of goals scored by both teams in the entire match will be higher (over) or lower (under) than the number indicated in parentheses, and if both teams score at least 1 goal apiece in the match or not:
1&O1.5&GG - Home team wins the match, 2 or more goals must be scored during the match, and both teams score at least 1 goal apiece during the match;
1&O1.5&NG - Home team wins the match, 2 or more goals must be scored during the match, and away team does not score at all during the match;
1&U1.5&NG - Home team wins the match, less than 2 goals must be scored during the match, and away team does not score at all during the match;
2&O1.5&GG - Away team wins the match, 2 or more goals must be scored during the match, and both teams score at least 1 goal apiece during the match;
2&O1.5&NG - Away team wins the match, 2 or more goals must be scored during the match, and home team does not score at all during the match;
2&U1.5&NG - Away team wins the match, less than 2 goals must be scored during the match, and home team does not score at all during the match;
X&O1.5&GG - The match ends in a draw, 2 or more goals must be scored during the match, and both teams score at least 1 goal apiece during the match;
X&U1.5&NG - The match ends in a draw; since less than 2 goals must be scored during the match, than both teams do not score at all in the match because the result is 0-0;
1X2 + UN/OV 2.5 + GG/NG
1.17.2 - User must predict which team will win the match, in a combo-way with other two different odds, in this case predicting also whether the total amount of goals scored by both teams in the entire match will be higher (over) or lower (under) than the number indicated in parentheses, and if both teams score at least 1 goal apiece in the match or not:
1&O2.5&GG - Home team wins the match, 3 or more goals must be scored during the match, and both teams score at least 1 goal apiece during the match;
1&O2.5&NG - Home team wins the match, 3 or more goals must be scored during the match, and away team does not score at all during the match;
1&U2.5&NG - Home team wins the match, less than 3 goals must be scored during the match, and away team does not score at all during the match;
2&O2.5&GG - Away team wins the match, 3 or more goals must be scored during the match, and both teams score at least 1 goal apiece during the match;
2&O2.5&NG - Away team wins the match, 3 or more goals must be scored during the match, and home team does not score at all during the match;
2&U2.5&NG - Away team wins the match, less than 3 goals must be scored during the match, and home team does not score at all during the match;
X&O2.5&GG - The match ends in a draw, 3 or more goals must be scored during the match, and both teams score at least 1 goal apiece during the match;
X&U2.5&NG - The match ends in a draw; since less than 3 goals must be scored during the match, and both teams do not score at all or at least one team does not score in the match, than both teams do not score at all in the match because the result is 0-0;
TRI COMBO SPECIAL (1X2 HT + 1X2 FT + UN/OV [X])
1.17.3 - User must predict which team will win each and every half, in this case predicting also whether the total amount of goals scored by both teams in the entire match will be higher (over) or lower (under) than the number indicated in parentheses:
1/1 & O1.5 - Home team wins both halves, and 2 or more goals are scored during the match;
1/1 & O2.5 - Home team wins both halves, and 3 or more goals are scored during the match;
1/1 & O3.5 - Home team wins both halves, and 4 or more goals are scored during the match;
2/2 & O1.5 - Away team wins both halves, and 2 or more goals are scored during the match;
2/2 & O2.5 - Away team wins both halves, and 3 or more goals are scored during the match;
2/2 & O3.5 - Away team wins both halves, and 4 or more goals are scored during the match;
CHANCE MIX
1.18.1 - User must predict one or two different outcomes, indicated in the same odd but taken from different markets, referring to the final result of the entire match; in order to win the bet, only one outcome needs to be right, anyway if the user predict both outcomes correctly, the bet will be set as winning:
1 or O2.5 - Home team wins the match OR 3, or more goals, are scored during the match;
X or O2.5 - The match ends in a draw OR 3, or more goals, are scored during the match;
2 or O2.5 - Away team wins the match OR 3, or more goals, are scored during the match;
1 or U2.5 - Home team wins the match, OR 2 or less goals are scored during the match;
X or U2.5 - The match ends in a draw, OR 2 or less goals are scored during the match;
2 or U2.5 - Away team wins the match, OR 2 or less goals are scored during the match;
1 or GG - Home team wins the match, OR both teams score at least 1 goal apiece during the match;
X or GG - The match ends in a draw OR both teams score at least 1 goal apiece during the match;
2 or GG - Away team wins the match, OR both teams score at least 1 goal apiece during the match;
1 or NG - Home team wins the match, OR both teams do not score at all or at least one team does not score in the match;
X or NG - The match ends in a draw, OR both teams do not score at all or at least one team does not score in the match;
2 or NG - Away team wins the match, OR both teams do not score at all or at least one team does not score in the match;
GG or O2.5 - Both teams score at least 1 goal apiece during the match OR 3, or more goals, are scored during the match;
GG or U2.5 - Both teams score at least 1 goal apiece during the match, OR 2 or less goals are scored during the match;
NG or O2.5 - Both teams do not score at all or at least one team does not score in the match OR 3, or more goals, are scored during the match;
NG or U2.5 - Both teams do not score at all or at least one team does not score in the match, OR 2 or less goals are scored during the match.
CHANCE MIX FIRST-HALF
1.18.2 - User must predict one or two different outcomes, indicated in the same odd but taken from different markets, referring to the final result of the first-half; in order to win the bet, only one outcome needs to be right, anyway if the user predict both outcomes correctly, the bet will be set as winning:
1 or O2.5 (HT) - Home team wins the first-half OR 3, or more goals, are scored during the first-half;
X or O2.5 (HT) - The first-half ends in a draw OR 3, or more goals, are scored during the first-half;
2 or O2.5 (HT) - Away team wins the first-half OR 3, or more goals, are scored during the first-half;
1 or U2.5 (HT) - Home team wins the first-half, OR 2 or less goals are scored during the first-half;
X or U2.5 (HT) - The first-half ends in a draw, OR 2 or less goals are scored during the first-half;
2 or U2.5 (HT) - Away team wins the first-half, OR 2 or less goals are scored during the first-half;
1 or GG (HT) - Home team wins the first-half, OR both teams score at least 1 goal apiece during the first-half;
X or GG (HT) - The first-half ends in a draw OR both teams score at least 1 goal apiece during the first-half;
2 or GG (HT) - Away team wins the first-half, OR both teams score at least 1 goal apiece during the first-half;
1 or NG (HT) - Home team wins the first-half, OR both teams do not score at all or at least one team does not score in the first-half;
X or NG (HT) - The first-half ends in a draw, OR both teams do not score at all or at least one team does not score in the first-half;
2 or NG (HT) - Away team wins the first-half, OR both teams do not score at all or at least one team does not score in the first-half;
GG or O2.5 (HT) - Both teams score at least 1 goal apiece during the first-half OR 3, or more goals, are scored during the first-half;
GG or U2.5 (HT) - Both teams score at least 1 goal apiece during the first-half, OR 2 goals or less are scored during the first-half;
NG or O2.5 (HT) - Both teams do not score at all or at least one team does not score in the first-half OR 3, or more goals, are scored during the first-half;
NG or U2.5 (HT) - Both teams do not score at all or at least one team does not score in the first-half, OR 2 or less goals are scored during the first-half.
CHANCE MIX 45 or 90
1.18.3 - User must predict one or two different outcomes, indicated in the same odd but taken from different markets, referring to the final result of the entire match; in order to win the bet, only one outcome needs to be right, anyway if the user predict both outcomes correctly, the bet will be set as winning:
1 1H or 1 - Home team wins the first-half OR home team wins the match;
1 1H or X - Home team wins the first-half OR the match ends in a draw;
1 1H or 2 - Home team wins the first-half OR away team wins the match;
X 1H or 1 - The first-half ends in a draw OR home team wins the match;
X 1H or X - The first-half ends in a draw OR the match ends in a draw;
X 1H or 2 - The first-half ends in a draw OR away team wins the match;
2 1H or 1 - Away team wins the first-half OR home team wins the match;
2 1H or X - Away team wins the first-half OR the match ends in a draw;
2 1H or 2 - Away team wins the first-half OR away team wins the match.
CHANCE MIX 3
1.18.4 - User must predict one or two or three different outcomes, indicated in the same odd but taken from different markets, referring to the final result of the entire match; in order to win the bet, only one outcome needs to be right, anyway if the user predict all the outcomes correctly, the bet will be set as winning:
1 or NG or U2.5 - Home team wins the match, OR both teams do not score at all or at least one team does not score in the match, OR 2 or less goals are scored during the match;
2 or NG or U2.5 - Away team wins the match, OR both teams do not score at all or at least one team does not score in the match, OR 2 or less goals are scored during the match;
1 or GG or O2.5 - Home team wins the match, OR both teams score at least 1 goal apiece during the match, OR 3 or more goals are scored during the match;
2 or GG or O2.5 - Away team wins the match, OR both teams score at least 1 goal apiece during the match, OR 3 or more goals are scored during the match;
1 or X or O1.5 - Home team wins the match, OR it ends in a draw, OR 2 or more goals are scored during the match;
X or 2 or O1.5 - The match ends in a draw, OR away team wins it, OR 2 or more goals are scored during the match;
1 or X or O2.5 - Home team wins the match, OR it ends in a draw, OR 3 or more goals scored during the match;
1 or 2 or O2.5 - Home team wins the match, OR away team wins it, OR 3 or more goals scored during the match;
X or 2 or O2.5 - The match ends in a draw, OR away team wins it, OR 3 or more goals are scored during the match;
1 or X or U2.5 - Home team wins the match, OR it ends in a draw, OR 2 or less goals scored during the match;
X or 2 or U2.5 - The match ends in a draw, OR away team wins it, OR 2 or less goals are scored during the match;
1 or X or O3.5 - Home team wins the match, OR it ends in a draw, OR 4 or more goals scored during the match;
X or 2 or O3.5 - The match ends in a draw, OR away team wins it, OR 4 or more goals are scored during the match;
1 or X or GG - Home team wins the match, OR it ends in a draw, OR both teams score 1 goal apiece during the match;
X or 2 or GG - The match ends in a draw, OR away team wins it, OR both teams score 1 goal apiece during the match;
1 or X or NG - Home team wins the match, OR it ends in a draw, OR both teams do not score at all or at least one team does not score in the match;
1 or 2 or NG - Home team wins the match, OR away team wins it, OR both teams do not score at all or at least one team does not score in the match;
X or 2 or NG - The match ends in a draw, OR away team wins it, OR both teams do not score at all or at least one team does not score in the match;
KICK-OFF
1.19.1 - User must predict which team starts the play at the beginning of the match:
KO1 - Kick-off performed by home team;
KO2 - Kick-off performed by away team.
FIRST GOAL
1.19.2 - User must predict which team scores the first goal of the match:
1 - Home team scores the first goal of the match;
0-0 - The match ends with the result of 0-0;
2 - Away team scores the first goal of the match.
FIRST GOAL FIRST-HALF
1.19.3 - User must predict which team scores the first goal of the first-half:
1 - Home team scores the first goal of the first-half;
0-0 - The first-half ends with the result of 0-0;
2 - Away team scores the first goal of the first-half.
FIRST GOAL SECOND-HALF
1.19.4 - User must predict which team scores the first goal of the second-half:
1 - Home team scores the first goal of the second-half;
0-0 - The second-half ends with the result of 0-0;
2 - Away team scores the first goal of the second-half.
LAST GOAL
1.19.5 - User must predict which team scores the last goal of the match:
1 - Home team scores the last goal of the match;
0-0 - The match ends with the result of 0-0;
2 - Away team scores the last goal of the match.
GOAL 45/90
1.19.6 - User must predict the total amount of goals scored during the first-half and the total amount of goals scored during the second-half:
1+ 1H&1+ 2H - 1 or more goals are scored during the first-half and 1 or more goals are scored during the second-half;
1+ 1H&2+ 2H - 1 or more goals are scored during the first-half and 2 or more goals are scored during the second-half;
1+ 1H&3+ 2H - 1 or more goals are scored during the first-half and 3 or more goals are scored during the second-half;
2+ 1H&1+ 2H - 2 or more goals are scored during the first-half and 1 or more goals are scored during the second-half;
2+ 1H&2+ 2H - 2 or more goals are scored during the first-half and 2 or more goals are scored during the second-half;
1- 1H&1- 2H - 1 or less goals are scored during the first-half and 1 or less goals are scored during the second-half;
1- 1H&2- 2H - 1 or less goals are scored during the first-half and 2 or less goals are scored during the second-half;
2- 1H&1- 2H - 2 or less goals are scored during the first-half and 1 or less goals are scored during the second-half;
2- 1H&2- 2H - 2 or less goals are scored during the first-half and 2 or less goals are scored during the second-half;
TIME OF FIRST GOAL (15 Min)
1.19.7 - User must predict the time range in which the first goal will be scored (in order to evaluate the bet, any own goals will be considered):
00:00 - 15:00 - The first goal is scored between the minutes indicated;
15:01 - 30:00 - The first goal is scored between the minutes indicated;
30:01 - HT - The first goal is scored between the minutes indicated;
45:01 - 60:00 - The first goal is scored between the minutes indicated;
60:01 - 75:00 - The first goal is scored between the minutes indicated;
75:01 - FT - The first goal is scored between the minutes indicated;
0-0 - The match ends with the final result of 0-0.
TIME OF FIRST GOAL (10 Min)
1.19.8 - User must predict the time range in which the first goal will be scored (in order to evaluate the bet, any own goals will be considered):
00:00 - 10:00 - The first goal is scored between the minutes indicated;
10:01 - 20:00 - The first goal is scored between the minutes indicated;
20:01 - 30:00 - The first goal is scored between the minutes indicated;
30:01 - 40:00 - The first goal is scored between the minutes indicated;
40:01 - 50:00 - The first goal is scored between the minutes indicated;
50:01 - 60:00 - The first goal is scored between the minutes indicated;
60:01 - 70:00 - The first goal is scored between the minutes indicated;
70:01 - 80:00 - The first goal is scored between the minutes indicated;
80:01 - FT - The first goal is scored between the minutes indicated;
0-0 - The match ends with the final result of 0-0.
1X2 + FIRST GOAL
1.29.9 - User must predict which team will win the match, in a combo-way with which team will score the first goal:
1&FG1 - Home team wins the match and it scores the first goal;
X&FG1 - The match ends in a draw and home team scores the first goal;
2&FG1 - Away team wins the match and home team scores the first goal;
1&FG2 - Home team wins the match and away team scores the first goal;
X&FG2 - The match ends in a draw and away team scores the first goal;
2&FG2 - Away team wins the match and it scores the first goal;
0-0 - The match ends with the final result of 0-0.
HALF WITH MOST GOALS
1.19.10 - User must predict in which half will be scored the biggest number of goals:
1⁰ Half - The biggest number of goals will be scored during the first-half;
Draw - Both halves will have the same amount of goals;
2⁰ Half - The biggest number of goals will be scored during the second-half;
HALF WITH MOST GOALS (HOME TEAM)
1.19.11 - User must predict in which half the home team will score the biggest number of goals:
1⁰ Half - Home team will score its biggest number of goal during the first-half;
Draw - Both halves will have the same amount of goals scored by home team;
2⁰ Half - Home team will score its biggest number of goal during the second-half.
HALF WITH MOST GOALS (AWAY TEAM)
1.19.12 - User must predict in which half the away team will score the biggest number og goals:
1⁰ Half - Away team will score its biggest number of goal during the first-half;
Draw - Both halves will have the same amount of goals scored by away team;
2⁰ Half - Away team will score its biggest number of goal during the second-half.
CORRECT SCORE
1.20.1 - User must predict the correct final result of the match, choosing among offered options.
CORRECT SCORE FIRST-HALF
1.20.2 - User must predict the correct final result of the first-half, choosing among offered options.
CORRECT SCORE SECOND-HALF
1.20.3 - User must predict the correct final result of the second-half, choosing among offered options.
CORRECT SCORE HT/FT
1.20.4 - User must predict the correct final result of the first-half in a combo-way with the correct final result of the match, choosing among offered options.
TO SCORE YES/NO
1.21.1 - User must predict if the selected team will score at least 1 goal during the match:
1Yes - Home team scores at least one goal during the match;
1No - Home team will not score any goal at all;
2Yes - Away team scores at least one goal during the match;
2No - Away team will not score any goal at all.
TO SCORE FIRST-HALF
1.21.2 - User must predict if the selected team will score at least 1 goal during the first-half:
1Yes - Home team scores at least one goal during the first-half;
1No - Home team will not score any goal at all;
2Yes - Away team scores at least one goal during the first-half;
2No - Away team will not score any goal at all.
TO SCORE SECOND HALF
1.21.3 - User must predict if the selected team will score at least 1 goal during the second-half:
1Yes - Home team scores at least one goal during the second-half;
1No - Home team will not score any goal at all;
2Yes - Away team scores at least one goal during the second-half;
2No - Away team will not score any goal at all.
ODD/EVEN
1.22.1 - User must predict if the total amount of goals scored during the match will be an odd number or an even number:
Odd - The total amount of goals scored during the match will be an odd number;
Even - The total amount of goals scored during the match will be an even number.
ODD/EVEN FIRST-HALF
1.22.2 - User must predict if the total amount of goals scored during the first-half will be an odd number or an even number:
Odd - The total amount of goals scored during the first-half will be an odd number;
Even - The total amount of goals scored during the first-half will be an even number.
ODD/EVEN SECOND-HALF
1.22.3 - User must predict if the total amount of goals scored during the second-half will be an odd number or an even number:
Odd - The total amount of goals scored during the second-half will be an odd number;
Even - The total amount of goals scored during the second-half will be an even number.
ODD/EVEN HOME
1.22.4 - User must predict if the total amount of goals scored by home team during the match will be an odd number or an even number:
Odd - The total amount of goals scored by home team during the match will be an odd number;
Even - The total amount of goals scored by home team during the match will be an even number.
ODD/EVEN AWAY
1.22.5 - User must predict if the total amount of goals scored by away team during the match will be an odd number or an even number:
Odd - The total amount of goals scored by away team during the match will be an odd number;
Even - The total amount of goals scored by away team during the match will be an even number.
HOME WINS TO ZERO
1.23.1 - User must predict if home team will win the match without being subjected to any goals by away team:
Yes - Home team will win the match, away team will not score any goal at all;
No - Home team will win the match, away team will score at least one goal.
AWAY WINS TO ZERO
1.23.2 - User must predict if away team will win the match without being subjected to any goals by home team:
Yes - Away team will win the match, home team will not score any goal at all;
No - Away team will win the match, home team will score at least one goal.
HOME WINS BOTH HALVES
1.23.3 - User must predict if home team will take the lead over away team in each and every halves:
Yes - Home team wins both halves during the match;
No - Home team does not win both halves during the match.
AWAY WINS BOTH HALVES
1.23.4 - User must predict if away team will take the lead over home team in each and every halves:
Yes - Away team wins both halves during the match;
No - Away team does not win both halves during the match.
HOME WINS AT LEAST ONE HALF
1.23.5 - User must predict if home team will take the lead over away team at least in one half during the match:
Yes - Home team wins at least one half during the match;
No - Home team loses both halves.
AWAY WINS AT LEAST ONE HALF
1.23.6 - User must predict if away team will take the lead over home team at least in one half during the match:
Yes - Away team wins at least one half during the match;
No - Away team loses both halves.
HOME OR AWAY WINS BOTH HALVES
1.23.7 - User must predict if home or away team will take lead over the other one in both halves indifferently:
Yes - Home team or away team wins both halves indifferently;
No - Home team or away team does not win both halves indifferently.
HOME TO SCORE IN BOTH HALVES
1.23.8 - User must predict if home team will score at least one goal in both halves:
Yes - Home team scores at least one goal in both halves;
No - Home team does not score at least one goal in both halves.
AWAY TO SCORE IN BOTH HALVES
1.23.9 - User must predict if away team will score at least one goal in both halves:
Yes - Away team scores at least one goal in both halves;
No - Away team does not score at least one goal in both halves.
CLEAN SHEET HOME
1.23.10 - User must predict if home team will be able to prevent away team from scoring any goal during the entire match:
Yes - Home team prevents away team from scoring during the match;
No - Away team scores at least one goal during the match.
CLEAN SHEET AWAY
1.23.11 - User must predict if away team will be able to prevent home team from scoring any goal during the entire match:
Yes - Away team prevents home team from scoring during the match;
No - Home team scores at least one goal during the match.
CLEAN SHEET HOME FIRST-HALF
1.23.12 - User must predict if home team will be able to prevent away team from scoring any goal during the first-half:
Yes - Home team prevents away team from scoring during the first-half;
No - Away team scores at least one goal during the first-half.
CLEAN SHEET AWAY FIRST-HALF
1.23.13 - User must predict if away team will be able to prevent home team from scoring any goal during the first-half:
Yes - Away team prevents home team from scoring during the first-half;
No - Home team scores at least one goal during the first-half.
CLEAN SHEET HOME SECOND-HALF
1.23.14 - User must predict if home team will be able to prevent away team from scoring any goal during the second-half:
Yes - Home team prevents away team from scoring during the second-half;
No - Away team scores at least one goal during the second-half.
CLEAN SHEET AWAY SECOND-HALF
1.23.15 - User must predict if away team will be able to prevent home team from scoring any goal during the second-half:
Yes - Away team prevents home team from scoring during the second-half;
No - Home team scores at least one goal during the second-half.
TOTAL MATCH GOALS
1.24.1 - User must predict the correct total number of goals scored during the match:
0 - No goals are scored during the match;
1 - 1 goal is scored by either team during the match;
2 - 2 goals are scored by either team during the match;
3 - 3 goals are scored by either team during the match;
4 - 4 goals are scored by either team during the match;
5+ - 5 or more goals are scored by either team during the match.
TOTAL GOALS FIRST-HALF
1.24.2 - User must predict the correct total number of goals scored during the first-half:
0 - No goals are scored during the first-half;
1 - 1 goal is scored by either team during the first-half;
2+ - 2 or more goals are scored by either team during the first-half.
TOTAL GOALS SECOND-HALF
1.24.3 - User must predict the correct total number of goals scored during the second-half:
0 - No goals are scored during the second-half;
1 - 1 goal is scored by either team during the second-half;
2+ - 2 or more goals are scored by either team during the second-half.
TOTAL GOALS HOME
1.24.4 - User must predict the correct total number of goals scored only by home team during the match:
0 - No goals are scored by home team during the match;
1 - 1 goal is scored by home team during the match;
2 - 2 goals are scored by home team during the match;
3+ - 3 or more goals are scored by home team during the match;
TOTAL GOALS AWAY
1.24.5 - User must predict the correct total number of goals scored only by away team during the match:
0 - No goals are scored by away team during the match;
1 - 1 goal is scored by away team during the match;
2 - 2 goals are scored by away team during the match;
3+ - 3 or more goals are scored by away team during the match;
FIRST CORNER
1.25.1 - User must predict which team will be granted the first corner of the match:
1 - First corner of the match goes to home team;
2 - First corner of the match goes to away team.
FIRST CORNER FIRST-HALF
1.25.2 - User must predict which team will be granted the first corner in the first-half:
1 - First corner in the first-half goes to home team;
2 - First corner in the first-half goes to away team.
FIRST CORNER SECOND-HALF
1.25.3 - User must predict which team will be granted the first corner in the second-half:
1 - First corner in the second-half goes to home team;
2 - First corner in the second-half goes to away team.
CORNER UNDER/OVER [X]
1.25.4 - User must predict if the total number of corners during the match will be higher (OVER) or lower (UNDER) than the number indicated in parentheses:
Under [X] - The total number of corners during the match is lower than [X];
Over [X] - The total number of corners during the match is higher than [X].
CORNER UNDER/OVER FIRST-HALF [X]
1.25.5 - User must predict if the total number of corners during the first-half will be higher (OVER) or lower (UNDER) than the number indicated in parentheses:
Under [X] - The total number of corners during the first-half is lower than [X];
Over [X] - The total number of corners during the first-half is higher than [X].
CORNER UNDER/OVER SECOND-HALF [X]
1.25.6 - User must predict if the total number of corners during the second-half will be higher (OVER) or lower (UNDER) than the number indicated in parentheses:
Under [X] - The total number of corners during the second-half is lower than [X];
Over [X] - The total number of corners during the second-half is higher than [X].
TOTAL CORNERS
1.25.7 - User must predict the total amount of corners assigned during the match, choosing among offered options:
0-8 - Total corners assigned during the match;
9-11 - Total corners assigned during the match;
12+ - Total corners assigned during the match.
TOTAL CORNERS FIRST-HALF
1.25.8 - User must predict the total amount of corners assigned during the first-half, choosing among offered options:
0-4 - Total corners assigned during the first-half;
5-6 - Total corners assigned during the first-half;
7+ - Total corners assigned during the first-half.
TOTAL CORNERS SECOND-HALF
1.25.9 - User must predict the total amount of corners assigned during the second-half, choosing among offered options:
0-4 - Total corners assigned during the second-half;
5-6 - Total corners assigned during the second-half;
7+ - Total corners assigned during the second-half.
TOTAL CORNERS HOME
1.25.10 - User must predict the total amount of corners granted to home team during the match, choosing among offered options:
0-2 - Total corners granted to home team during the match;
3-4 - Total corners granted to home team during the match;
5-6 - Total corners granted to home team during the match;
7+ - Total corners granted to home team during the match.
TOTAL CORNERS AWAY
1.25.11 - User must predict the total amount of corners granted to away team during the match, choosing among offered options:
0-2 - Total corners granted to away team during the match;
3-4 - Total corners granted to away team during the match;
5-6 - Total corners granted to away team during the match;
7+ - Total corners granted to away team during the match.
CORNER HANDICAP
1.25.12 - User must predict which team will be granted the biggest number of corners during the match, after the handicap value shown is added properly (the same rules for the general HANDICAP is applied here as previously explained for other markets):
1 - Home team wins the match after handicap is applied;
2 - Away team wins the match after handicap is applied.
CORNER HANDICAP FIRST-HALF
1.25.13 - User must predict which team will be granted the biggest number of corners during the first-half, after the handicap value shown is added properly (the same rules for the general HANDICAP is applied here as previously explained for other markets):
1 - Home team wins the first-half after handicap is applied;
2 - Away team wins the first-half after handicap is applied.
CORNER HANDICAP FIRST-HALF
1.25.14 - User must predict which team will be granted the biggest number of corners during the second-half, after the handicap value shown is added properly (the sames rule for the general HANDICAP is applied here as previously explained for other markets):
1 - Home team wins the second-half after handicap is applied;
2 - Away team wins the second-half after handicap is applied.
CORNER EVEN/ODD
1.25.15 - User must predict if the total number of corners assigned during the match will be an odd number or an even number:
Odd - The number of corners assigned during the match is an odd number;
Even - The number of corners assigned during the match is an even number.
CARDS
1.25.16 - This market is notably referred to cards issuing by the referee during the match; each and every single card has its own point, as explained below, and the final score will be made by adding every point for each card issued. In order to do so, every card issued and assigned to anyone who is not standing on the field itself (for example, on bleachers), such as coaches, sport managers or reserves, will not be taken in consideration in this market.
Yellow Card = 1
Red Card = 2
Yellow Card + Yellow Card = Red Card = 3
Yellow Card + Red Card = 3
(Maximum card count per player is 3).
FIRST CARD
1.26.1 - User must predict which team the first card will be assigned to, during the match:
1 - First card issued in disadvantage of one home team player;
2 - First card issued in disadvantage of one away team player.
FIRST CARD FIRST-HALF
1.26.2 - User must predict which team the first card will be assigned to, during the first-half:
1 - First card issued in disadvantage of one home team player;
2 - First card issued in disadvantage of one away team player.
RED CARD
1.26.3 - User must predict if one red card will be issued and assigned during the match:
Yes - At least one player receives a red card during the match;
No - No player receives a red card during the match.
UNDER/OVER [X] CARDS
1.26.4 - User must predict if the total amount of cards issued and assigned during the match will be higher (OVER) or lower (UNDER) than the number indicated in parentheses:
Under [X] - The total number of card issued during the match is lower than [X];
Over [X] - The total number of cards issued during the match is higher than [X].
UNDER/OVER [X] CARDS FIRST-HALF
1.26.5 - User must predict if the total amount of cards issued and assigned during the first-half will be higher (OVER) or lower (UNDER) than the number indicated in parentheses:
Under [X] - The total number of card issued during the first-half is lower than [X];
Over [X] - The total number of cards issued during the first-half is higher than [X].
TOTAL CARDS HOME TEAM
1.26.6 - User must predict the total amount of cards issued and assigned to home team during the match, choosing among offered options:
0-1 - From zero to one card issued and assigned to home team during the match;
2 - Two cards card issued and assigned to home team during the match;
3 - Three cards card issued and assigned to home team during the match;
4 - Four cards card issued and assigned to home team during the match;
5+ - Five or more cards card issued and assigned to home team during the match.
TOTAL CARDS AWAY TEAM
1.26.7 - User must predict the total amount of cards issued and assigned to away team during the match, choosing among offered options:
0-1 - From zero to one card issued and assigned to away team during the match;
2 - Two cards card issued and assigned to away team during the match;
3 - Three cards card issued and assigned to away team during the match;
4 - Four cards card issued and assigned to away team during the match;
5+ - Five or more cards card issued and assigned to away team during the match.
TOTAL CARDS
1.26.8 - User must predict the total amount of cards issued and assigned to both teams during the match, choosing among offered options:
0-2 - From zero to two card issued and assigned to both teams during the match;
3-4 - From three to four card issued and assigned to both teams during the match;
5-6 - From five to six card issued and assigned to both teams during the match;
7+ - Seven or more cards issued and assigned to both teams during the match;
1° GOAL METHOD
1.27.1 - Users must predict which way the first goal of the match will be scored:
Free kick - This goal must be scored directly from a free kick (this rule also applies in case of goals scored directly from a corner kick);
Penalty - This goal must be scored directly from penalty and only by the penalty taker (any goals scored after goal-keeper savings or second ball contact by penalty taker are not included);
Own Goal - This goal must be scored only as an own goal;
Head shot - This goal must be scored with a final touch of a head shot (any kind of other deflections are not included);
Shot - This rule applies to every other goal kinds not mentioned or included before;
No Goal - No goals are at all scored during the match;
PENALIES YES/NO
1.27.2 - User must predict if a penalty will be granted during the match:
Yes - At least one penalty is granted during the match;
No - No penalties are granted during the match.
WINNING MARGIN
1.27.3 - User must predict the exact number of goals that will lead one team to victory:
Home 3+ - Home team wins the match with 3 or more goals of advantage;
Home 2 - Home team wins the match 2 goals of advantage;
Home 1 - Home team wins the match 1 goal of advantage;
X - The match ends in a draw;
Away 1 - away team wins the match 1 goal of advantage;
Away 2 - away team wins the match 2 goals of advantage;
Away 3+ - away team wins the match with 3 or more goals of advantage.
1X2 Shots on target
The bet consists of predicting which team will have the highest number of shots on target at the end of the match, including any extra time.
A shot on target is defined as any goal attempt that:
a) goes into the net regardless of intent - only for goals.
b) is a clear attempt to score which would have gone into the goal if it had not been saved by the goalkeeper or stopped by a player who is the last man with the goalkeeper having no chance of preventing the goal (last line of block).
Shots that directly hit the goal frame (posts and crossbars) are not counted as shots on target unless the ball enters and is awarded as a goal.
Shots blocked by another player, who is not the last man, are not counted as shots on target.
A shot on target means a conclusion aimed "inside" the opponent's goal.
1X2 Total Shots
The bet consists of predicting which team will make the most shots at the end of the match, including any extra time.
By total shots we mean all the shots aimed at the opponent's goal, whether they are "inside" the target, "outside" the target or hitting the posts.
Over/Under X Shots on target, Home, Away
The bet consists of predicting whether more or fewer shots on target will be taken by the margin indicated at the end of the match, including any extra time.
A shot on target is defined as any goal attempt that:
a) goes into the net regardless of intent - only for goals.
b) is a clear attempt to score which would have gone into the goal if it had not been saved by the goalkeeper or stopped by a player who is the last man with the goalkeeper having no chance of preventing the goal (last line of block).
Shots that directly hit the goal frame (posts and crossbars) are not counted as shots on target unless the ball enters and is awarded as a goal.
Shots blocked by another player, who is not the last man, are not counted as shots on target.
A shot on target means a conclusion aimed "inside" the opponent's goal.
Over/Under Total Shots, Home, Away
The bet consists of predicting whether more or fewer shots will be taken than the indicated margin at the end of the match, including any extra time.
By total shots we mean all the shots aimed at the opponent's goal, whether they are "inside" the target, "outside" the target or hitting the posts.
Even/Odd Shots on target
The bet consists of predicting whether the number of shots on target at the end of the match will be odd or even, including any extra time.
A shot on target is defined as any goal attempt that:
a) goes into the net regardless of intent - only for goals.
b) is a clear attempt to score which would have gone into the goal if it had not been saved by the goalkeeper or stopped by a player who is the last man with the goalkeeper having no chance of preventing the goal (last line of block).
Shots that directly hit the goal frame (posts and crossbars) are not counted as shots on target unless the ball enters and is awarded as a goal.
Shots blocked by another player, who is not the last man, are not counted as shots on target.
A shot on target means a conclusion aimed "inside" the opponent's goal.
Even/Odd Total Shots
The bet consists of predicting whether the number of shots at the end of the match will be odd or even, including any extra time.
By total shots we mean all the shots aimed at the opponent's goal, whether they are "inside" the target, "outside" the target or hitting the posts.
OUTRIGHT
The certification of the results takes place through the publication of the official website of the competition.
Winner: You have to predict the team that will win a specific sporting event (eg Italian Serie A, Champions League etc.) or the player who will win a ranking (eg Serie A top scorer).
In the event of a tie between two or more competitors (teams or players), the ADM regulation is applied (the win is divided by the number of tied events).
Unless otherwise specified, special bets regarding goals also include goals scored in extra time in a match but not goals scored in any penalty shootout phase which are used to determine the final winner of the match.
PLAYER SPECIAL
Goalscorer
The bet consists in predicting whether a player will score a goal during the regular time of a match, excluding any overtime. Goals scored during any penalty kick rounds do not count for the purposes of the bet.
In the event of non-participation in the match (for participation, we mean the players who actually took the field) of a specific player whose possible score is the subject of a bet, these bets are refunded. If a player participates in the match, even if for a limited period of time, the bets on the hypothetical goal are certified.
If the match is suspended or interrupted, refer to the regulation of the event.
First goalscorer
You have to predict the player who scores the first goal in regular time within a predefined list.
Own goal will be certified own goal even if the player is present in the list;
NB: if a player on the published list does not take the field, or takes the field after the first goal in the match has already been scored, the bet will be refunded.
If the match is suspended or interrupted, refer to the regulation of the event.
Last goalscorer
You have to predict the player who scores the last goal in regular time within a predefined list.
Own goal will be certified own goal even if the player is present in the list;
NB: if a player on the published list does not take the field, the bets accepted on him will be refunded.
If the match is suspended or interrupted, refer to the regulation of the event.
Two or more
The bet consists in predicting whether a player will score at least 2 goals during the regular time of a match, excluding any overtime. Goals scored during any penalty kick rounds do not count for the purposes of the bet.
In the event of non-participation in the match (for participation, we mean the players who actually took the field) of a specific player whose possible score is the subject of a bet, these bets are refunded. If a player participates in the match, even if for a limited period of time, the bets on the hypothetical goal are certified.
If the match is suspended or interrupted, refer to the regulation of the event.
Hat trick
The bet consists in predicting whether a player will score at least 3 goals during the regular time of a match, excluding any overtime. Goals scored during any penalty kick rounds do not count for the purposes of the bet.
In the event of non-participation in the match (for participation, we mean the players who actually took the field) of a specific player whose possible score is the subject of a bet, these bets are refunded. If a player participates in the match, even if for a limited period of time, the bets on the hypothetical goal are certified.
If the match is suspended or interrupted, refer to the regulation of the event.
First or last goalscorer
You have to predict the player who scores the first goal or the last goal in regular time within a predefined list.
Own goal will be certified own goal even if the player is present in the list;
NB: if a player on the published list does not take the field, the bet will be refunded.
If the match is suspended or interrupted, refer to the regulation of the event.
Goalscorer in the first 15 minutes
You have to predict that the selected player will score at least one goal in the first 15 minutes of the match (from 00:00 to 14:59) within a predefined list.
Own goal will be certified own goal even if the player is present in the list;
NB: if a player on the published list does not take the field, or takes the field after the first 15 minutes of the match, the bet will be refunded.
If the match is suspended or interrupted, refer to the regulation of the event.
First half goalscorer
You have to predict that the selected player will score at least one goal in the first half of the match, any injury time included, within a predefined list.
Own goal will be certified own goal even if the player is present in the list;
NB: if a player on the published list does not take the field, or takes the field in the second half of the game, the bet will be refunded.
If the match is suspended or interrupted, refer to the regulation of the event.
Shots on target on goalscorer X
The bet consists in predicting whether the number of shots on goal taken by player X at the end of the match, including any overtime, will be equal to or greater than the reference index. If player X does not participate in the match, bets are refunded. A player has participated in the match when he has actually taken the field, even if for a limited period of time. By "shots on goal" we mean a shot aimed into the side of the opponent's goal that enters the net (even after hitting the posts or crossbars) or would have entered the net if it had not been stopped by the goalkeeper or a player in position of last man; any hit posts or crossbars will not be considered as shots on goal.
Total shots goalscorer X
The bet consists in predicting whether the total number of shots taken by player X at the end of the match, including any overtime, will be equal to or greater than the reference index. If player X does not participate in the match, bets are refunded. A player has participated in the match when he has actually taken the field, even if for a limited period of time. By "total shots" we mean both goals and shots aimed at the goal mirror, outside the goal mirror or that hit the posts and crossbars.
Fouls committed goalscorer X
The bet consists in predicting whether, during a match, the number of fouls committed by player X will be equal to or greater than a pre-established value, including any overtime. If player X does not take the field, the bet will be refunded. A player has participated in the match when he has actually taken the field, even if for a limited period of time.
Fouls received goalscorer X
The bet consists in predicting whether, during a match, the number of fouls received by player X will be equal to or greater than a pre-established value, including any overtime. If player X does not take the field, the bet will be refunded. A player has participated in the match when he has actually taken the field, even if for a limited period of time.
Duo goalscorer (score player x or his substitute)
The bet consists in predicting whether during the regular time of the match the player X object of the bet, or whoever will take over from the bench in his place, scores at least one goal.
The outcome occurs if one of the following possibilities occurs:
- player X scores at least one goal
- player X does not score, but whoever takes his place from the bench scores at least one goal
In case player X fails to participate in the match, the bet will be refunded.
A player has participated in the match when he has actually taken the field, even if for a limited period of time. For reporting purposes, and for all other situations, the legislation in force on the matter, the regulation and the official data issued by the organizer of the reference event will prevail.
Examples:
- Sassuolo - Roma 1-1 (80' Abraham, 85' Pinamonti) and (75' El Shaarawy hits the post).
Example 1: Dybala or his substitute scores or hits a post/crossbar. Dybala was replaced in the 65th minute by Abraham. Dybala does not score and does not hit a post / crossbar and Abraham scores. In this case the winning result is "YES".
Example 2: Pinamonti or his substitute scores or hits a post/crossbar. Pinamonti was replaced in the 87th minute by Berardi. Pinamonti scores Berardi doesn't score. In this case the winning result is "YES".
Example 3: Spinazzola. or his substitute scores or hits a post/crossbar. Spinazzola. he is replaced in the 60th minute by El Shaarawy. Spinazzola. does not score and does not hit the post/crossbar while El Shaarawy hits the post. In this case the winning result is "YES".
Example 4: Aouar. or his substitute scores or hits a post/crossbar. Aouar. he was replaced in the 70th minute by Belotti A. Aouar. does not score and does not hit a post/crossbar and Belotti A. does not score and does not hit a post/crossbar. In this case the winning outcome is "NO".
Example 5: Celik or his substitute scores or hits a post/crossbar. Celik comes on in the 73rd minute to replace Cristante. Cristante hits the post/crossbar Celik does not score and does not hit a post/crossbar and is not replaced. In this case the winning outcome is "NO".
Duo cards, Duo yellow card, Duo red card
The bet consists in predicting whether player X or whoever will take his place from the bench will receive at least one card (yellow or red) in the match in question. For the purposes of determining the winning outcome, only any (yellow or red) cards inflicted on player X or his substitute taken on the pitch or better when the player takes part in the match are taken into consideration.
The outcome will therefore be successful if:
- player X receives at least one card during his stay on the pitch (yellow or red not from the bench);
- player X does not receive cards but whoever takes his place from the bench receives at least one card on the pitch (yellow or red), any cards received before taking the field (from the bench) will not be considered valid;
- player X and whoever takes his place from the bench both receive at least one card (yellow or red) on the pitch, any cards received before taking the field (from the bench) will not be considered valid;
If player X comes off the bench in place of a player who has already received a card, and player X does not receive cards and is not replaced, the outcome will be considered a loser.
If player X fails to participate in the match, the bet will be refunded.
A player has participated in the match when he has actually taken the field, even if for a limited period of time.
For reporting purposes, and for all other situations, the legislation in force on the matter, the regulation and the official data issued by the organizer of the reference event will prevail.
Owngoal YES/NO
The bet consists in predicting whether there will be an OWN GOAL in the reference match, excluding overtime and penalties.
The certification of the results takes place on the basis of the official data produced by the organizer of the event.
If the match is suspended or interrupted, reference is made to the regulation of the event
Owngoal YES/NO first half
The bet consists in predicting whether there will be an OWN GOAL in the first half of the reference match, including any injury time.
The certification of the results takes place on the basis of the official data produced by the organizer of the event.
If the match is suspended or interrupted, reference is made to the regulation of the event
Owngoal YES/NO second half
The bet consists in predicting whether there will be an OWN GOAL in the second half of the reference match, including any injury time.
The certification of the results takes place on the basis of the official data produced by the organizer of the event.
If the match is suspended or interrupted, reference is made to the regulation of the event
Assist
The bet consists in predicting whether the indicated player will make at least one assist in the reference match, excluding overtime and penalties.
Definition of assists:
An "assist" condition occurs when the player makes a voluntary pass to a teammate and the latter scores a goal thanks to it without having to dribble past any opponent, except for the goalkeeper. An assist from a line-out, goal clearance, free kick and corner kick is considered an assist regardless of whether the pass was voluntary.
If the selected player does not take part in the match, bets placed on him will be refunded.
The certification of the results takes place on the basis of the official data produced by the organizer of the event.
If the match is suspended or interrupted, refer to the regulation of the event.
Duo Assist
The bet consists in predicting whether the indicated player or his substitute will make at least one assist in the reference match, excluding overtime and penalties.
Definition of assists:
An "assist" condition occurs when the player makes a voluntary pass to a teammate and the latter scores a goal thanks to it without having to dribble past any opponent, except for the goalkeeper. An assist from a line-out, goal clearance, free kick and corner kick is considered an assist regardless of whether the pass was voluntary.
The outcome occurs if one of the following possibilities occurs:
- player X makes at least one assist
- player X does not make an assist, but whoever takes his place from the bench makes at least one assist
If the selected player does not take part in the match, bets placed on him will be refunded.
The certification of the results takes place on the basis of the official data produced by the organizer of the event.
If the match is suspended or interrupted, refer to the regulation of the event.
Penalty / Red card
The user has to predict whether or not there will be a penalty and a red card during the match, in these possible combinations:
YES/YES - There will be a penalty and a red card
YES/NO - There will be a penalty and there will NOT be a red card
NO/YES - There will NOT be a penalty and there will be a red card
NO/NO - There will NOT be a penalty and there will NOT be a red card
Card
You have to predict if the indicated player will receive a card in the reference match, excluding overtime and penalties.
Cards shown to players on the bench, to those already replaced or after the final whistle, to the coach or the technical staff are not considered for betting purposes.
The certification of the results takes place on the basis of the official data produced by the organizer of the event.
If the selected player does not take part in the match, bets placed on him will be refunded.
If the match is suspended or interrupted, refer to the general regulation.
Yellow card
You have to predict if the indicated player will receive a yellow card in the reference match, excluding overtime and penalties.
Direct expulsion will not be considered as a warning.
Cards shown to players on the bench, to those already replaced or after the final whistle, to the coach or the technical staff are not considered for betting purposes.
The certification of the results takes place on the basis of the official data produced by the organizer of the event.
If the selected player does not take part in the match, bets placed on him will be refunded.
If the match is suspended or interrupted, refer to the general regulation.
Red card
You have to predict if the indicated player will receive a red card in the reference match, excluding overtime and penalties.
The expulsion with 2 yellow cards is considered valid.
Cards shown to players on the bench, to those already replaced or after the final whistle, to the coach or the technical staff are not considered for betting purposes.
The certification of the results takes place on the basis of the official data produced by the organizer of the event.
If the selected player does not take part in the match, bets placed on him will be refunded.
If the match is suspended or interrupted, refer to the general regulation.
Victory mode
You have to predict the way in which the victory will be achieved. In the event that the match includes a round trip, victory means the passage of the round. The predictions available are:
1 OT (overtime home): the team playing at home will win in overtime, going through;
1 SO (penalties home): the team playing at home will win on penalties, going through;
1 RT (regular home): the team playing at home will win in regulation time, going through;
2 OT (overtime guests): the away team will win in overtime, going through;
2 SO (guest penalties): the away team will win on penalties, going through;
2 RT (regular guest): the away team will win in regulation time, going through.
Under/over shots on target 2 goalscorer
You have to predict if the sum of the shots on goal of the 2 players will be higher or lower than the assigned handicap.
In the event that one or more players are not holders from the first minute, the bet will be considered Void.
Example: Messi/Benzema SBV 5.5
Under/Over
1.9 - 1.8
1x2 shots on target 2 goalscorer
You have to predict which of the two players will make the most shots on goal during the match. If there is the same number of shots on target, the result will be X.
In the event that one or more players are not holders from the first minute, the bet will be considered Void.
Example: Messi - Mbappe
1 - X - 2
2.65 - 2.85 - 3.00
Double chance anytime goalscorers
For the 'Double Anytime Goalscorers' bet the rules of 'Goalscorers Anytime' apply with the possibility of winning if one or both players present score a goal.
You have to predict if at least one of the 2 players or both will score a goal during the 90 regular minutes plus injury time.
If one or more players are not holders from the first minute, the bet will be considered Void.
Example: YES
Bernardo Silva/De Bruyne
1.85
Triple chance anytime goalscorers
For the 'Triple Chance Anytime Goalscorers' bet, the 'Goalscorers Anytime' rules apply with the possibility of winning if one of the players present scores a goal.
You have to predict if at least one of the 3 players or all of them will score a goal during the 90 regular minutes plus injury time.
In the event that one or more players are not holders from the first minute, the bet will be considered Void.
Example: Alexander-Arnold(Engl)/Otamendi(Arg)/Dumfries(Olan)
YES
2.75
1x2 goalscorers anytime 2 goalscorer
You have to predict which of the two players will score more goals during the match. In case there is the same number of goals or none, for both the result will be X.
In the event that one or more players are not holders from the first minute, the bet will be considered Void.
Example: Lewandowski(Pol) - Gundogan(Ger)
1 - X - 2
2.65 - 2.25 - 3.75
LIVE SOCCER
1.28.1 - For any postponed or unfinished match not resumed or played within the 48 hours following that match itself, every markets will be set as void.
1.28.2 - In case of errors regarding date/time of an event, or wrong live odds (events with wrong status or wrong score) that involves a significant variation in the bets placed, https://ecosbet.com reserves the right to take any appropriate decisions, as well as to set every bets as void.
1X2 FULL TIME
1.29.1 - User must predict which team will win the match:
1 - Home team wins the match;
X - The match ends in a draw;
2 - Away team wins the match.
1X2 FIRST-HALF
1.29.2 - User must predict which team will win the first-half:
1 - Home team wins the first-half;
X - The first-half ends in a draw;
2 - Away team wins the first-half.
1X2 SECOND-HALF
1.29.3 - User must predict which team will win the second-half:
1 - Home team wins the second-half;
X - The second-half ends in a draw;
2 - Away team wins the second-half.
WHO WINS THE REST OF THE FIRST-HALF
1.29.4 - User must predict who will win the rest of the first-half (only goals scored after confirmed bets will matter for the bet itself):
1 - Home team wins the rest of the first-half;
X - The first-half ends in a draw;
2 - Away team wins the rest of the first-half.
WHO WINS THE REST OF THE MATCH
1.29.5 - User must predict who will win the rest of the match (only goals scored after confirmed bets will matter for the bet itself):
1 - Home team wins the rest of the match;
X - The match ends in a draw;
2 - Away team wins the rest of the match.
WHICH TEAM WILL WIN THE PENALTY
1.29.6 - Users must predict which team will win penalties (if granted):
1 - Home team wins penalties;
2 - Away team wins penalties.
DOUBLE CHANCE
1.29.7 - User must predict which team will win or draw the match, choosing two differents outcomes in a single odd:
1X - Home team wins the match, or it ends in a draw;
12 - Home or away team wins the match indifferently;
X2 - Away team wins the match, or it ends in a draw.
DOUBLE CHANCE FIRST-HALF
1.29.8 - User must predict which team will win or draw the first-half, choosing two differents outcomes in a single odd:
1X - Home team wins the first-half, or it ends in a draw;
12 - Home or away team wins the first-half indifferently;
X2 - Away team wins the first-half, or it ends in a draw.
DOUBLE CHANCE SECOND-HALF
1.29.9 - User must predict which team will win or draw the second-half, choosing two differents outcomes in a single odd:
1X - Home team wins the second-half, or it ends in a draw;
12 - Home or away team wins the second-half indifferently;
X2 - Away team wins the second-half, or it ends in a draw.
UNDER/OVER
1.29.10 - User must predict whether the total amount of goals scored in the entire match will be higher (over) or lower (under) than the number indicated in parentheses:
UNDER/OVER [0,5]*
Under (0.5) - No goals are scored during the match;
Over (0.5) - 1 or more goals are scored during the match.
* Same rules applies for: U/O 1.5, U/O 2.5, U/O 3.5, U/O 4.5 and U/O 5.5
UNDER/OVER FIRST-HALF
1.29.11 - User must predict whether the total amount of goals scored in the first-half will be higher (over) or lower (under) than the number indicated in parentheses:
UNDER/OVER [0,5]*
Under (0.5) - No goals are scored during the first-half;
Over (0.5) - 1 or more goals are scored during the first-half.
* Same rules applies for: U/O 1.5, U/O 2.5, U/O 3.5, U/O 4.5 and U/O 5.5
UNDER/OVER SECOND-HALF
1.29.12 - User must predict whether the total amount of goals scored in the second-half will be higher (over) or lower (under) than the number indicated in parentheses:
UNDER/OVER [0,5]*
Under (0.5) - No goals are scored during the second-half;
Over (0.5) - 1 or more goals are scored during the second-half.
* Same rules applies for: U/O 1.5, U/O 2.5, U/O 3.5, U/O 4.5 and U/O 5.5
UNDER/OVER HOME TEAM
1.29.13 - User must predict whether the total amount of goals scored only by home team in the entire match will be higher (over) or lower (under) than the number indicated in parentheses:
UNDER/OVER [0,5]*
Under (0.5) - No goals are scored by home team during the match;
Over (0.5) - 1 or more goals are scored by home team during the match.
* Same rules applies for: U/O 1.5, U/O 2.5, U/O 3.5, U/O 4.5 and U/O 5.5
UNDER/OVER AWAY TEAM
1.29.14 - User must predict whether the total amount of goals scored only by away team in the entire match will be higher (over) or lower (under) than the number indicated in parentheses:
UNDER/OVER [0,5]*
Under (0.5) - No goals are scored by away team during the match;
Over (0.5) - 1 or more goals are scored by away team during the match.
* Same rules applies for: U/O 1.5, U/O 2.5, U/O 3.5, U/O 4.5 and U/O 5.5
GG/NG
1.29.15 - User must predict if both teams score at least 1 goal in the match or not:
GG - Both teams score at least 1 goal apiece in the match;
NG - Both teams do not score at all or at least one team does not score in the match.
GG/NG FIRST-HALF
1.29.16 - User must predict if both teams score at least 1 goal in the first-half or not:
GGFT - Both teams score at least 1 goal apiece in the first-half;
NGFT - Both teams do not score at all or at least one team does not score in the first-half.
GG/NG SECOND-HALF
1.29.17 - User must predict if both teams score at least 1 goal in the second-half or not:
GGSH - Both teams score at least 1 goal apiece in the second-half;
NGSH - Both teams do not score at all or at least one team does not score in the second-half.
ODD/EVEN
1.29.18 - User must predict if the total amount of goals scored during the match will be an odd number or an even number:
Odd - The total amount of goals scored during the match will be an odd number;
Even - The total amount of goals scored during the match will be an even number.
ODD/EVEN FIRST-HALF
1.29.19 - User must predict if the total amount of goals scored during the first-half will be an odd number or an even number:
Odd - The total amount of goals scored during the first-half will be an odd number;
Even - The total amount of goals scored during the first-half will be an even number.
ODD/EVEN SECOND-HALF
1.29.20 - User must predict if the total amount of goals scored during the second-half will be an odd number or an even number:
Odd - The total amount of goals scored during the second-half will be an odd number;
Even - The total amount of goals scored during the second-half will be an even number.
ODD/EVEN HOME
1.29.21 - User must predict if the total amount of goals scored by home team during the match will be an odd number or an even number:
Odd - The total amount of goals scored by home team during the match will be an odd number;
Even - The total amount of goals scored by home team during the match will be an even number.
ODD/EVEN AWAY
1.29.22 - User must predict if the total amount of goals scored by away team during the match will be an odd number or an even number:
Odd - The total amount of goals scored by away team during the match will be an odd number;
Even - The total amount of goals scored by away team during the match will be an even number.
DRAW NO BET
1.29.23 - User must predict which team will take the lead in the match; in case of a draw, this odd will be set to 1 (DNB, Draw No Bet):
DNB1 - Home team wins the match;
DNB2 - Away team wins the match.
DRAW NO BET FIRST-HALF
1.29.24 - User must predict which team will take the lead in the first-half; in case of a draw, this odd will be set to 1 (DNB, Draw No Bet):
DNB1FH - Home team wins the first-half;
DNB2FH - Away team wins the first-half.
DRAW NO BET SECOND-HALF
1.29.25 - User must predict which team will take the lead in the second-half; in case of a draw, this odd will be set to 1 (DNB, Draw No Bet):
DNB1SH - Home team wins the second-half;
DNB2SH - Away team wins the second-half.
HANDICAP
1.29.26 - User must predict which team will win the match, knowing that the result of a bet with handicap is obtained by adding the handicap to the final result. In order to understand the full meaning, the same rules of prematch will apply to this case. To calculate the handicap result, possible golden goals or penalties will not be considered:
H1 - Home team wins the match after handicap is applied;
HX - The match ends in a draw after handicap is applied;
H2 - Away team wins the match after handicap is applied.
HANDICAP FIRST-HALF
1.29.27 - User must predict which team will win the first-half, knowing that the result of a bet with handicap is obtained by adding the handicap to the final result. In order to understand the full meaning, the same rules of prematch will apply to this case. To calculate the handicap result, possible golden goals or penalties will not be considered:
H1 - Home team wins the first-half after handicap is applied;
HX - The first-half ends in a draw after handicap is applied;
H2 - Away team wins the first-half after handicap is applied.
HANDICAP SECOND-HALF
1.29.28 - User must predict which team will win the first-half, knowing that the result of a bet with handicap is obtained by adding the handicap to the final result. In order to understand the full meaning, the same rules of prematch will apply to this case. To calculate the handicap result, possible golden goals or penalties will not be considered:
H1 - Home team wins the first-half after handicap is applied;
HX - The first-half ends in a draw after handicap is applied;
H2 - Away team wins the first-half after handicap is applied.
CORRECT SCORE
1.29.29 - User must predict the correct score at the end of the match, choosing among offered options.
CORRECT SCORE FIRST-HALF
1.29.30 - User must predict the correct score at the end of the first-half, choosing among offered options.
TOTAL MATCH GOALS
1.29.31 - User must predict the correct total number of goals scored during the match:
0 - No goals are scored during the match;
1 - 1 goal is scored by either team during the match;
2 - 2 goals are scored by either team during the match;
3 - 3 goals are scored by either team during the match;
4 - 4 goals are scored by either team during the match;
5+ - 5 or more goals are scored by either team during the match.
TOTAL GOALS FIRST-HALF
1.29.32 - User must predict the correct total number of goals scored during the first-half:
0 - No goals are scored during the first-half;
1 - 1 goal is scored by either team during the first-half;
2+ - 2 or more goals are scored by either team during the first-half.
TOTAL GOALS SECOND-HALF
1.29.33 - User must predict the correct total number of goals scored during the second-half:
0 - No goals are scored during the second-half;
1 - 1 goal is scored by either team during the second-half;
2+ - 2 or more goals are scored by either team during the second-half.
TOTAL GOALS HOME
1.29.34 - User must predict the correct total number of goals scored only by home team during the match:
0 - No goals are scored by home team during the match;
1 - 1 goal is scored by home team during the match;
2 - 2 goals are scored by home team during the match;
3+ - 3 or more goals are scored by home team during the match;
TOTAL GOALS AWAY
1.29.35 - User must predict the correct total number of goals scored only by away team during the match:
0 - No goals are scored by away team during the match;
1 - 1 goal is scored by away team during the match;
2 - 2 goals are scored by away team during the match;
3+ - 3 or more goals are scored by away team during the match;
TOTAL GOALS HOME FIRST-HALF
1.29.36 - User must predict the correct total number of goals scored during the first-half:
0 - No goals are scored by home team during the first-half;
1 - 1 goal is scored by home team during the first-half;
2 - 2 goals are scored by home team during the first-half;
3+ - 3 or more goals are scored by home team during the first-half.
TOTAL GOALS AWAY FIRST-HALF
1.29.37 - User must predict the correct total number of goals scored during the first-half:
0 - No goals are scored by away team during the first-half;
1 - 1 goal is scored by away team during the first-half;
2 - 2 goals are scored by away team during the first-half;
3+ - 3 or more goals are scored by away team during the first-half.
NEXT GOAL (10 minutes)
1.29.38 - User must predict the time range in which the next goal will be scored (in order to evaluate the bet, any own goals will be considered):
00:00 - 10:00 - The next goal is scored between the minutes indicated;
10:01 - 20:00 - The next goal is scored between the minutes indicated;
20:01 - 30:00 - The next goal is scored between the minutes indicated;
30:01 - 40:00 - The next goal is scored between the minutes indicated;
40:01 - 50:00 - The next goal is scored between the minutes indicated;
50:01 - 60:00 - The next goal is scored between the minutes indicated;
60:01 - 70:00 - The next goal is scored between the minutes indicated;
70:01 - 80:00 - The next goal is scored between the minutes indicated;
80:01 - FT - The next goal is scored between the minutes indicated;
0-0 - The match ends with the final result of 0-0.
NEXT GOAL
1.29.39 - User must predict which team will score the next goal during the 90 minutes of regular play:
1 - Home team scores the next goal;
NG - No further goals arescored;
2 - Away team scores the next goal.
NEXT GOAL (OT)
1.29.40 - User must predict which team will score the next goal, including any extra time:
1 - Home team scores the next goal;
NG - No further goals arescored;
2 - Away team scores the next goal.
NEXT GOAL FIRST-HALF
1.29.40 - User must predict which team will score the next goal during the rest of 45 minutes of the first-half:
1 - Home team scores the next goal;
NG - No further goals arescored;
2 - Away team scores the next goal.
1X2 + UNDER/OVER [X]
1.29.41 - User must predict which team will win the match, in a combo-way with another odd, in this case predicting also whether the total amount of goals scored by both teams in the entire match will be higher (over) or lower (under) than the number indicated in parentheses:
1&Ov[X] - Home team wins the match, and more than [X] must be scored during the entire match;
X&Ov[X] - The match ends in a draw, and more than [X] must be scored during the entire match;
2&Ov[X] - Away team wins the match, and more than [X] must be scored during the entire match;
1&Un[X] - Home team wins the match, and less than [X] must be scored during the entire match;
X&Un[X] - The match ends in a draw, and less than [X] must be scored during the entire match;
2&Un[X] - Away team wins the match, and less than [X] must be scored during the entire match.
1X2 + GG/NG
1.29.42 - User must predict which team will win the match, in a combo-way with another odd, in this case predicting also if both teams score at least 1 goal apiece in the match or not:
1&GG - Home team wins the match, both teams score at least 1 goal apiece in the match;
X&GG - The match ends in a draw, both teams score at least 1 goal apiece in the match;
2&GG - Away team wins the match, both teams score at least 1 goal apiece in the match;
1&NG - Home team wins the match, away team does not score at all;
X&NG - The match ends in a draw, both teams do not score at all, the final result is 0-0;
2&NG - Away team wins the match, home team does not score at all.
1X2 FIRST-HALF + GG/NG FIRST-HALF
1.29.43 - User must predict which team will win the first-half, in a combo-way with another odd, in this case predicting also if both teams score at least 1 goal apiece in the first-half or not:
1&GG - Home team wins the first-half, both teams score at least 1 goal apiece in the first-half;
X&GG - The first-half ends in a draw, both teams score at least 1 goal apiece in the first-half;
2&GG - Away team wins the first-half, both teams score at least 1 goal apiece in the first-half;
1&NG - Home team wins the first-half, away team does not score at all;
X&NG - The first-half ends in a draw, both teams do not score at all, the final result is 0-0;
2&NG - Away team wins the first-half, home team does not score at all.
1X2 SECOND-HALF + GG/NG SECOND-HALF
1.29.44 - User must predict which team will win the second-half, in a combo-way with another odd, in this case predicting also if both teams score at least 1 goal apiece in the second-half or not:
1&GG - Home team wins the second-half, both teams score at least 1 goal apiece in the second-half;
X&GG - The second-half ends in a draw, both teams score at least 1 goal apiece in the second-half;
2&GG - Away team wins the second-half, both teams score at least 1 goal apiece in the second-half;
1&NG - Home team wins the second-half, away team does not score at all;
X&NG - The second-half ends in a draw, both teams do not score at all, the final result is 0-0;
2&NG - Away team wins the second-half, home team does not score at all.
HALF WITH MOST GOALS
1.29.45 - User must predict in which half the biggest number of goals will be scored:
1⁰ Half - Biggest number of goals are scored during the first-half;
Draw - Both halves have the same amount of goals;
2⁰ Half - Biggest number of goals are scored during the second-half.
CORNER UNDER/OVER [X]
1.29.46 - User must predict if the total number of corners during the match will be higher (OVER) or lower (UNDER) than the number indicated in parentheses:
Under [X] - The total number of corners during the match is lower than [X];
Over [X] - The total number of corners during the match is higher than [X].
CORNER UNDER/OVER [X] HOME TEAM
1.29.47 - User must predict if the total number of corners granted to home team during the match will be higher (OVER) or lower (UNDER) than the number indicated in parentheses:
Under [X] - The total number of corners during the match is lower than [X];
Over [X] - The total number of corners during the match is higher than [X].
CORNER UNDER/OVER [X] AWAY TEAM
1.29.48 - User must predict if the total number of corners granted to away team during the match will be higher (OVER) or lower (UNDER) than the number indicated in parentheses:
Under [X] - The total number of corners during the match is lower than [X];
Over [X] - The total number of corners during the match is higher than [X].
TOTAL CORNERS HOME
1.29.49 - User must predict the total amount of corners granted to home team during the match, choosing among offered options:
0-2 - Total corners granted to home team during the match;
3-4 - Total corners granted to home team during the match;
5-6 - Total corners granted to home team during the match;
7+ - Total corners granted to home team during the match.
TOTAL CORNERS AWAY
1.29.50 - User must predict the total amount of corners granted to away team during the match, choosing among offered options:
0-2 - Total corners granted to away team during the match;
3-4 - Total corners granted to away team during the match;
5-6 - Total corners granted to away team during the match;
7+ - Total corners granted to away team during the match.
CORNER EVEN/ODD
1.29.51 - User must predict if the total number of corners assigned during the match will be an odd number or an even number:
Odd - The number of corners assigned during the match is an odd number;
Even - The number of corners assigned during the match is an even number.
CORNER HANDICAP
1.29.52 - User must predict which team will be granted the biggest number of corners during the match, after the handicap value shown is added properly (the same rules for the general HANDICAP is applied here as previously explained for other markets):
1 - Home team wins the match after handicap is applied;
2 - Away team wins the match after handicap is applied.
WHO TAKES THE [X] CORNER
1.29.53 - User must predict which team the corner number [X] will be granted to:
1 - Home team is granted the corner number [X];
2 - Away team is granted the corner number [X].
UNDER/OVER CARDS
1.29.54 - For this type of bet user must predict if the total amount of cards during the match are under or over the indicated spread.
Under - Total sum of cards is inferior the indicated spread.
Over - Total sum of cards is superior the indicated spread.
UNDER/OVER [X] CARDS HOME TEAM
1.29.55 - User must predict if the total amount of cards issued and assigned to home team during the match will be higher (OVER) or lower (UNDER) than the number indicated in parentheses:
Under [X] - The total number of card issued during the match is lower than [X];
Over [X] - The total number of cards issued during the match is higher than [X].
UNDER/OVER [X] CARDS AWAY TEAM
1.29.56 - User must predict if the total amount of cards issued and assigned to away team during the match will be higher (OVER) or lower (UNDER) than the number indicated in parentheses:
Under [X] - The total number of card issued during the match is lower than [X];
Over [X] - The total number of cards issued during the match is higher than [X].
TOTAL CARDS
1.29.57 - User must predict the exact number of cards issued and assigned to both teams during the match, choosing among offered options:
0-3 - From zero to three cards are issued and assigned during the match;
4 - Exact four card are issued and assigned during the match;
5 - Exact five cards are issued and assigned during the match;
6 - Exact six cards are issued and assigned during the match;
7 - Exact seven cards are issued and assigned during the match;
8 - Exact eight cards are issued and assigned during the match;
9 - Exact nine cards are issued and assigned during the match;
10 - Exact ten cards are issued and assigned during the match;
11 - Exact eleven cards are issued and assigned during the match;
12+ - Twelve or more cards are issued and assigned during the match.